![]() Good question, hypothetical reader! IRL the answer is style and money, the latter of which applies in-game too. More importantly though, your cims select their routes based on time-to-destination, assuming no traffic (I don’t know this for a fact, but I’m pretty confident it’s mostly true). This means they’ll tend to funnel towards the larger roads, if given the choice. ![]() That in turn means that, as planned, the only traffic on local roads is going to be those cims who have to use them. ![]() Even with relatively long stretches of high-density development, that’s only a few sims an RL minute at the fastest speed, versus many, many more on the bigger routes. (The following is based on 15 minutes of me watching intersections with a stopwatch).Ĭonveniently, intersection signals in Cities: Skylines seem to be based on detectors: they’ll stay green for the last direction to have traffic, until either ~5 seconds elapse or vehicles arrive in a conflicting lane, whichever comes first. If both roads have similar loads, that’s 50% green time for each, cutting the capacity of both in half.
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